ENHANCING ACTIVE LEARNING THROUGH KAHOOT IN CLASSROOM LESSONS

Authors

  • Zokirova Farzona Farruxjon qizi First year student in Chirchik State Pedagogical University

Keywords:

active learning, Kahoot, classroom engagement, game-based learning, student motivation, formative assessment.

Abstract

Active learning has increasingly become a cornerstone of modern
pedagogy, emphasizing the role of student engagement and participation in the learning
process. This article explores the use of Kahoot, a game-based learning platform, as an
effective tool to foster active learning in classroom lessons. Through a comprehensive
analysis of pedagogical theories and practical applications, the study demonstrates how
integrating Kahoot can improve student motivation, participation, knowledge retention, and
formative assessment outcomes. Particular attention is given to the dynamics of instant
feedback, collaborative competition, and learner autonomy facilitated by Kahoot.

References

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Licorish, S.A., Owen, H.E., Daniel, B., George, J.L. Students’ Perception of Kahoot!’s

Influence on Teaching and Learning. // Research and Practice in Technology Enhanced

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Dicheva, D., Dichev, C., Agre, G., Angelova, G. Gamification in Education: A

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Published

2025-04-28

How to Cite

Zokirova Farzona Farruxjon qizi. (2025). ENHANCING ACTIVE LEARNING THROUGH KAHOOT IN CLASSROOM LESSONS. SAMARALI TA’LIM VA BARQAROR INNOVATSIYALAR JURNALI, 3(4), 383–386. Retrieved from https://innovativepublication.uz/index.php/jelsi/article/view/2941