GAMIFICATION IN ENGLISH LANGUAGE TEACHING: ENGAGING STUDENTS THROUGH GAMES
Keywords:
Gamification, English Language Teaching (ELT), student engagement, motivation, language acquisition, game-based learning, educational games, digital tools, vocabulary retention, language proficiency, intrinsic motivation, classroom atmosphere, competitive learning, self-determination theory, social constructivism.Abstract
This article explores the role of gamification in English language teaching
(ELT) and its impact on student engagement and learning outcomes. By integrating game
mechanics and game-based elements into classroom activities, gamification aims to foster a
more interactive, enjoyable, and motivating learning environment. This paper examines the
theoretical foundations of gamification, its practical applications, and the results of recent
studies on its effectiveness in enhancing language acquisition. The findings suggest that
gamification can significantly increase student motivation, participation, and language
retention, while fostering a positive classroom atmosphere.
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