EFFECTIVENESS OF GAMIFICATION AND ADAPTIVE LEARNING PLATFORMS IN TEACHING PROGRAMMING
Keywords:
programming education, gamification, adaptive learning, motivation, personalized learning, digital platforms, modern education.Abstract
This thesis analyzes the pedagogical potential of gamification and adaptive learning platforms in teaching programming. It is argued that game elements increase learners' motivation, while adaptive systems personalize the learning path according to each student's level. A model combining both approaches is proposed, together with criteria for assessing its effectiveness in higher education.
References
Deterding S., Dixon D., Khaled R., Nacke L. From Game Design Elements to Gamefulness: Defining "Gamification" // Proceedings of the 15th International Academic MindTrek Conference. 2011. pp. 9–15.
Hamari J., Koivisto J., Sarsa H. Does Gamification Work? A Literature Review of Empirical Studies on Gamification // Proceedings of the 47th Hawaii International Conference on System Sciences (HICSS). 2014. pp. 3025–3034.
Dichev C., Dicheva D. Gamifying Education: What Is Known, What Is Believed and What Remains Uncertain: A Critical Review // International Journal of Educational Technology in Higher Education. 2017. Vol. 14, Article 9.
Ryan R.M., Deci E.L. Self-Determination Theory and the Facilitation of Intrinsic Motivation, Social Development, and Well-Being // American Psychologist. 2000. Vol. 55, No. 1. pp. 68–78.
O'zbekiston Respublikasi Prezidentining 2020-yil 5-oktabrdagi PF-6079-son Farmoni "Raqamli O'zbekiston – 2030" strategiyasini tasdiqlash va uni samarali amalga oshirish chora-tadbirlari to'g'risida.
Kulik J.A., Fletcher J.D. Effectiveness of Intelligent Tutoring Systems: A Meta-Analytic Review // Review of Educational Research. 2016. Vol. 86, No. 1. pp. 42–78.
